King’s Bounty II

is an turn-based tactical role-playing game developed by 1C Entertainment and published by Deep Silver that was released for Nintendo Switch, Microsoft Windows, PlayStation 4, and Xbox One on August 24, 2021. It is a direct sequel to the first King's Bounty game released in 1990, though a spin off title, King's Bounty: The Legend, that was also developed by 1C was released in 2008.

 

Responsibilities

Senior Sound Designer

● Immersive and informational sound design
● Audio implementation using FMOD
● Cross-platform (PC, Switch, Xbox One, Playstation 4)
● Audio integration and system design (UE4 Blueprints)
● Platform-specific optimization
● Various platforms TRC required audio content and systems modification
● Voiceover design, mixing and supporting

August 7th 2019 - February 2022

About

Darkness descends over the world of Nostria. Conspiracies, sabotage, and necromancy are overshadowing the country. But maybe a saviour – the kingdom's last hope – is already here, to fight back and finally restore peace and order in Nostria!

King’s Bounty II is the long-awaited sequel to the legendary King’s Bounty video games franchise, one of the most iconic representatives of the turn-based RPG genre. Expanding on this legacy with an entirely new epic story, fractions, enemies, and new features to forge an open and breaking fantasy world Antara. With the kingdoms in disarray, counties demanding independence, bandits prowl the roads, all the overseas nations have denied the King’s authority over them, and blighted creatures lie in wait for the unwary, new accidental heroes emerge as a last hope.

They are determined to bring order to the chaos. Play as one of them, recruiting, developing, and commanding your personal army on a non-linear adventure of betrayal, sacrifice, and survival. Fighting for your own future, outsmarting enemy in uniquely turn-based combat, making difficult decisions, and experience the intensity of one of the classic sagas in an exciting new way.

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